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	<title>goto10.org &#187; pure data</title>
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	<link>http://goto10.org</link>
	<description>Free Libre Open Source Software + Art</description>
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		<title>expr~ released on GOSUB10</title>
		<link>http://goto10.org/expr-released-on-gosub10/</link>
		<comments>http://goto10.org/expr-released-on-gosub10/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 16:42:37 +0000</pubDate>
		<dc:creator>chunito</dc:creator>
				<category><![CDATA[GOSUB10]]></category>
		<category><![CDATA[pure data]]></category>

		<guid isPermaLink="false">http://goto10.org/?p=795</guid>
		<description><![CDATA[expr~ from 0xA is GOSUB10&#8216;s fourth release expr~ is the first music release of 0xA, consists of retro sounding tracks made almost entirely with the [expr~] object in Pure Data. No tweaking of number boxes and sliders, no clever generative algorithms, just switch the audio on and listen. The source code for this release (implemented [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://goto10.org/wp-content/uploads/goto10.org/2011/04/GOSUB10-004_320x240.png"><img src="http://goto10.org/wp-content/uploads/goto10.org/2011/04/GOSUB10-004_320x240.png" alt="expr~" title="GOSUB10-004" width="320" height="240" class="alignright size-full wp-image-680" /></a></p>
<p><a href="http://gosub10.org/GOSUB10-004.html">expr~</a> from <a href="http://gosub10.org/0xa.html">0xA</a> is <a href="http://gosub10.org">GOSUB10</a>&#8216;s fourth release</p>
<p>expr~ is the first music release of 0xA, consists of retro sounding tracks made almost entirely with the [expr~] object in Pure Data. No tweaking of number boxes and sliders, no clever generative algorithms, just switch the audio on and listen.</p>
<p>
The source code for this release (implemented in Pure-Data) is free software distributable under the terms of the GNU General Public License (version 3 or greater). For repository, see: <a href="http://gitorious.org/0xa">http://gitorious.org/0xa</a>
</p>
<p>
Copyleft: This is a free work, you can copy, distribute, and modify it under the terms of the Free Art License.
</p>
<p>Released on 3rd April 2011.</p>
<p><span id="more-795"></span></p>
<p>Track listing:</p>
<ol>
<li>0xA &#8211; Winter_solstice</li>
<li>0xA &#8211; 0903-4</li>
<li>0xA &#8211; NandSynth</li>
<li>0xA &#8211; Moving_souf</li>
<li>0xA &#8211; Cafe_Kuroshio</li>
<li>0xA &#8211; Family_Mart</li>
</ol>
<p>Dedicated to innovative music and audio/visuals, the GOSUB10 label will feature an eclectic group of musicians drawn together by their shared use of Free/Libre/Open Source Software (FLOSS). Freely distributed by stream, download and special DVD releases, and made available through an open license, GOSUB10 is run by the GOTO10 collective – an international group of artists, musicians and programmers, dedicated to FLOSS and digital arts. Brought to life in a intensive four day work sprint but years in the making, the GOSUB10 netlabel is a natural extension of GOTO10&#8242;s activities supporting and promoting digital art alongside FLOSS tools through workshops, festivals, exhibitions, writing, and more.</p>
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		<item>
		<title>z→z²+c released on GOSUB10</title>
		<link>http://goto10.org/z-to-z-squared-plus-c-released-on-gosub10/</link>
		<comments>http://goto10.org/z-to-z-squared-plus-c-released-on-gosub10/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 16:42:19 +0000</pubDate>
		<dc:creator>Claude</dc:creator>
				<category><![CDATA[GOSUB10]]></category>
		<category><![CDATA[pure data]]></category>

		<guid isPermaLink="false">http://goto10.org/?p=679</guid>
		<description><![CDATA[z→z²+c from ClaudiusMaximus is GOSUB10&#8216;s third release, by a sad coincidence arriving soon after the passing of Benoît Mandelbrot: our thoughts go out to his family and friends at this time. The Mandelbrot set is possibly the world&#8217;s most famous fractal. z→z²+c is a series of sonifications, focussing on the periodic attractors found almost everywhere [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://goto10.org/wp-content/uploads/goto10.org/2010/10/GOSUB10-003_320x240.png"><img src="http://goto10.org/wp-content/uploads/goto10.org/2010/10/GOSUB10-003_320x240.png" alt="z→z²+c" title="GOSUB10-003" width="320" height="240" class="alignright size-full wp-image-680" /></a></p>
<p><a href="http://gosub10.org/GOSUB10-003.html">z→z²+c</a> from <a href="http://claudiusmaximus.goto10.org">ClaudiusMaximus</a> is <a href="http://gosub10.org">GOSUB10</a>&#8216;s third release, by a sad coincidence arriving soon after the passing of Benoît Mandelbrot: our thoughts go out to his family and friends at this time.</p>
<p>The Mandelbrot set is possibly the world&#8217;s most famous fractal.  z→z²+c is a series of sonifications, focussing on the periodic attractors found almost everywhere within the Mandelbrot set.  Given just two real numbers (forming one point in the complex plane), dynamic patterns can emerge as the one simple equation governing the system is repeated over and over: z→z²+c</p>
<p><span id="more-679"></span></p>
<p>The source code for this release (implemented in Pure-data using GridFlow and zexy) is free software distributable under the terms of the GNU General Public License (version 3 or greater).</p>
<p>Copyleft: This is a free work, you can copy, distribute, and modify it under the terms of the Free Art License.</p>
<p>Released on 17th October 2010.</p>
<p>Track listing:</p>
<ol>
<li>ClaudiusMaximus &#8211; The Military-Industrial Complex</li>
<li>ClaudiusMaximus &#8211; After The Despoilment</li>
<li>ClaudiusMaximus &#8211; Race Against Time</li>
<li>ClaudiusMaximus &#8211; Before Civilisation</li>
</ol>
<p>Dedicated to innovative music and audio/visuals, the GOSUB10 label will feature an eclectic group of musicians drawn together by their shared use of Free/Libre/Open Source Software (FLOSS). Freely distributed by stream, download and special DVD releases, and made available through an open license, GOSUB10 is run by the GOTO10 collective – an international group of artists, musicians and programmers, dedicated to FLOSS and digital arts. Brought to life in a intensive four day work sprint but years in the making, the GOSUB10 netlabel is a natural extension of GOTO10&#8242;s activities supporting and promoting digital art alongside FLOSS tools through workshops, festivals, exhibitions, writing, and more.</p>
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		<title>make art 2008</title>
		<link>http://goto10.org/make-art-2008/</link>
		<comments>http://goto10.org/make-art-2008/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 23:34:19 +0000</pubDate>
		<dc:creator>thomas</dc:creator>
				<category><![CDATA[concert]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[pure data]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://goto10.org/?p=243</guid>
		<description><![CDATA[GOTO10 is glad to announce the opening of make art 2008 website. make art is an international festival dedicated to the integration of Free/Libre and Open Source Software (FLOSS), open practices and free culture in digital arts. The third edition will take place in Poitiers (France), from the 25th to the 30th of November 2008. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/goto10.org/2008/11/makeart2008-320x240-300x225.png" alt="make art 2008" /></p>
<p>GOTO10 is glad to announce the opening of <a href="http://makeart.goto10.org/2008">make art 2008 website</a>.<br />
make art is an international festival dedicated to the integration of Free/Libre and Open Source Software (FLOSS), open practices and free culture in digital arts. The third edition will take place in Poitiers (France), from the 25th to the 30th of November 2008.</p>
<p class="french">GOTO10 est heureux de vous annoncer l&#8217;ouverture du <a href="http://makeart.goto10.org/2008">site web de make art 2008</a>.<br />
make art est un festival international dédié à l&#8217;intégration du Logiciel Libre et Open Source (FLOSS), des pratiques ouvertes et de la culture libre dans les arts numériques.<br />
La troisième édition de make art se déroule à Poitiers (France) du 25 au 30 novembre 2008.</p>
<p><span id="more-243"></span></p>
<p> With the participation of:</p>
<p class="french"> Avec la participation de :</p>
<p> Robert Atwood (CA)<br />
 Marc Chia (SG)<br />
 Andy Farnell (GB)<br />
 Dave Griffiths (GB)<br />
 Martin Howse (GB)<br />
 Benjamin Jean (FR)<br />
 Stéphane Leveillé (FR)<br />
 Julian Oliver (NZ)<br />
 Geraldine McEwan (GB)<br />
 Alex McLean (GB)<br />
 Ezequiel Netri (MX)<br />
 Ernesto Romero (MX)<br />
 Jagannathan Sampath (IN)<br />
 Pall Thayer (IS)<br />
 Danja Vassiliev (RU)<br />
 Jaime Villarreal (MX)<br />
 Valentina Vuksic (DE)<br />
 Matthew Yee-King (GB)</p>
<p><a href="http://makeart.goto10.org">http://makeart.goto10.org</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Pure Data and sound design workshop</title>
		<link>http://goto10.org/pure-data-and-sound-design-workshop/</link>
		<comments>http://goto10.org/pure-data-and-sound-design-workshop/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 01:21:17 +0000</pubDate>
		<dc:creator>contact</dc:creator>
				<category><![CDATA[call]]></category>
		<category><![CDATA[pure data]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://goto10.org/?p=237</guid>
		<description><![CDATA[teacher: Andy Farnell (GB) assisted by Stéphane Léveillé (FR), dates: 25th-26th-27th November 2008 &#8211; 9h-12h30 / 14h-17h30, venue: Maison de l&#8217;Architecture. Poitiers, France This 3-days workshop taught by Andy Farnell and assisted by Stéphane Léveillé is focused on sound design and Pure Data software. It aims to familiarize with the basics of sound, audio synthesis [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://goto10.org/wp-content/uploads/goto10.org/2008/11/pure_data-workshop.png" alt="" title="patch pr0n" width="320" height="240" class="alignright size-full wp-image-238" /></p>
<p><strong>teacher: Andy Farnell (GB) assisted by Stéphane Léveillé (FR),  dates: 25th-26th-27th November 2008 &#8211; 9h-12h30 / 14h-17h30, venue: Maison de l&#8217;Architecture. Poitiers, France</strong></p>
<p>This 3-days workshop taught by Andy Farnell and assisted by Stéphane Léveillé is focused on sound design and Pure Data software. It aims to familiarize with the basics of sound, audio synthesis and effects using Pd. While learning how to build their own sounds and musical tools, the participants will end up playing all together over the local network.</p>
<p><span id="more-237"></span></p>
<h3>Day 1: Basics</h3>
<ul>
<li>introduction to interactive audio, audio programming, sound and music for games&#8230;
</li>
<li>Pure Data (Pd) mini install party
</li>
<li>the fundamentals of Pd
</li>
<li>arithmetic, objects, patching, GUI (Graphical User Interface) components
</li>
<li>patches demo
</li>
<li>simple exercise
</li>
<li>practical session &#8211; helping students to complete the simple exercise, discussing errors and difficulties
</li>
</ul>
<h3>Day 2: Sound effects and music</h3>
<ul>
<li>introduction to sound effects
</li>
<li>analyzing and listening to physical process
</li>
<li>making simple sound effects : fire, running water and bubbles, wind and rain, &hellip;
</li>
<li>Practical session: make any sound effect
</li>
<li>introduction to musical uses of Pd
</li>
<li>making a MIDI style synthesizer
</li>
<li>playing back samples, sequencing
</li>
<li>how to make simple pieces of music
</li>
<li>more music
</li>
<li>reverb, delays and effects, mixing and filtering
</li>
</ul>
<h3>Day 3: Collective practical</h3>
<ul>
<li>Q&amp;A session
</li>
<li>introducing some more theory
</li>
<li>Practical group session: work together on a piece of music where each individual or small group build an instrument or sound effect and we connect it together with game controllers or individual laptops to make a performance.
</li>
<li>Collective practical all working together.
</li>
<li>Collective performance
</li>
</ul>
<table class="table">
<tr>
<th> teacher </th>
<td> Andy Farnell (GB) assisted by Stéphane Léveillé (FR) &#8211; workshop taught in English, but Stéphane will help translating the hard bits ;)</td>
</tr>
<tr>
<th> dates </th>
<td> 25th-26th-27th November 2008 &#8211; 9h-12h30 / 14h-17h30 </td>
</tr>
<tr>
<th> venue </th>
<td>Maison de l&apos;Architecture, Poitiers, France</td>
</tr>
<tr>
<th> required hardware </th>
<td> bring your laptop and headphone </td>
</tr>
<tr>
<th> optional hardware </th>
<td> MIDI controllers USB / USB joypad  / &#8230; </td>
</tr>
<tr>
<th> entrance fee </th>
<td> free for <a href="http://eesi.eu">EESI students</a> / 50 eur (including GOTO10 membership of 10 eur) </td>
</tr>
<tr>
<th> registrations </th>
<td><span style="color: red;">Please send your name, email, phone number and CV to makeart2008@goto10.org <span style="font-weight: bold; color: red;">before Thursday 13th November 2008</span>. Please specify your operating system.</span></td>
</tr>
</table>
<p><em>
<p>Andy Farnell is the author of much of the material on obiwannabe.co.uk website. He&#8217;s a computer scientist from the UK with many years experience of digital sound. I&#8217;ve worked as a programmer, producer and developer of audio software and content. Much of my regular work is often network related, serverside UNIX/GNU-Linux system programming. His interest is in synthesis and analysis of signals, and applications to sound environments. Now he is after games, animation or film companies that want to implement procedural audio and he&#8217;s taking some time to write a book about synthetic sound while teaching workshops. He&#8217;s a proud open source advocate. He tries to promote open standards, and he believes in good communication, documentation and universal access to enabling tools and knowledge.</p>
<p></em></p>
<p><a href="http://obiwannabe.co.uk">http://obiwannabe.co.uk</a></p>
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		<item>
		<title>Data Jam workshop: synaesthesia happy hour</title>
		<link>http://goto10.org/data-jam-workshop-synaesthesia-happy-hour/</link>
		<comments>http://goto10.org/data-jam-workshop-synaesthesia-happy-hour/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 16:03:26 +0000</pubDate>
		<dc:creator>aymeric</dc:creator>
				<category><![CDATA[pure data]]></category>
		<category><![CDATA[pure:dyne]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://goto10.org/?p=165</guid>
		<description><![CDATA[FREE Data Jam workshop, 16-17 October 10:30-16:00 &#8211; Goldsmiths, University of London BOOKING: Beatrice, cu701mf-at-gold.ac.uk PREREQUISITES: basic understanding of computers and digital art TEACHERS: Graham Harwood, Claude Heiland-Allen, Aymeric Mansoux &#8220;synaesthesia happy hour&#8221; is a 2 days workshop that will introduce you to data mapping and basic synaesthetic tricks to get you started making real-time [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://goto10.org/wp-content/uploads/2008/10/synes_gath.png" alt="" title="synaesthesia happy hours" width="320" height="240" class="alignright size-full wp-image-166" /></p>
<p><b>FREE Data Jam workshop, 16-17 October<br />
10:30-16:00 &#8211; Goldsmiths, University of London</p>
<p>BOOKING: Beatrice, cu701mf-at-gold.ac.uk<br />
PREREQUISITES: basic understanding of computers and digital art<br />
TEACHERS: Graham Harwood, Claude Heiland-Allen, Aymeric Mansoux</b></p>
<p>&#8220;synaesthesia happy hour&#8221; is a 2 days workshop that will introduce you to data mapping and basic synaesthetic tricks to get you started making real-time audiovisual experiments. In this crash course we will focus on how a single source of information (for example data from a sensor, or a log file) can be used to both generate sounds and visual. After the workshop you will never see numbers the same! (your mileage may vary)</p>
<p><span id="more-165"></span></p>
<p>The workshop is targeted to beginners only, for artists and students who are curious about data mapping and want to get introduced to Pure Data (<a href="http://puredata.info/">http://puredata.info/</a>). We will run the software from the pure:dyne GNU/Linux distribution (<a href="http://puredyne.goto10.org">http://puredyne.goto10.org</a>).</p>
<p>We will be covering the following type of data mapping:</p>
<pre>
                  {  pitch
                  |          &gt; - harmony, frequencies etc
                  {  rhythm
           sfx --{          &gt; - envelopes
         /        {  volume
        /         |           &gt; - funky lfo modulation
       /     ^    {  timbre
      /      |
number       | synaesthesia
      \      |
       \     v    {  texture
        \         |           &gt; - texture feedback fun
         \        {  movement
           gfx --{           &gt; - animation
                  {  shape
                  |            &gt; - repetition/minimal/accents
                  {  colour
</pre>
<p>Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patcher programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.) originally developed by Miller Puckette and company at IRCAM. The core of Pd is written and maintained by Miller Puckette and includes the work of many developers, making the whole package very much a community effort.</p>
<p>Pd was created to explore ideas of how to further refine the Max paradigm with the core ideas of allowing data to be treated in a more open-ended way and opening it up to applications outside of audio and MIDI, such as graphics and video. </p>
<p>pure:dyne is an essential tool created to provide a complete, Free/Libre/open source (FLOSS) custom and ready-made GNU/Linux computer environment for media artists. The pure:dyne CD/DVD, or the pure:dyne USB key can be inserted and run on a computer without the need to install anything, with an aim to make it simple to use on many types of hardware. It contains FLOSS programs for recording and manipulating sound, making live visuals and creating interactive media in installation, and more. </p>
<p>&#8211;<br />
This workshop is part of the pure:dyne for everyone project, a national project designed to make pure:dyne more  accessible through special events with partnering media arts centres across the country. pure:dyne for everyone is possible with the support of the Creative Partnerships programme of Arts Council England.</p>
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